About Me

Hi, I'm Cem YILMAZ a Unity game developer at Gorilli Games.

With over five years of hands-on experience, I specialize in transforming creative concepts into engaging, high-performance experiences across 2D, 3D, WebGL, XR, and mobile platforms. My focus is on pushing the boundaries of what’s possible through deep technical optimization and modern architecture.

🔹 Game Development & Architecture: Building immersive, scalable, and polished games from the ground up using SOLID OOP principles and Data-Oriented Design.
🔹 High-Performance Systems (DOTS/ECS): Expert in Unity DOTS (Entity Component System) and Compute Shaders. I specialize in building GPU-driven pipelines capable of managing millions of active entities with zero-latency performance.
🔹 Optimization: Enhancing performance and efficiency to ensure smooth gameplay on diverse platforms.
🔹 Cross-Platform Solutions: Developing for PC, mobile, web, and interactive kiosks, delivering seamless multi-device experiences.
🔹 Publishing: Successfully launching games on Google Play Store, App Store, and Steam

Explore my work below!

Playable Games

🎮 Gameplay Showcase

Watch our latest game in action!

Parking Jam

A fun and challenging parking puzzle game made with Unity WebGL. Try to get all the cars out without getting stuck!

Card Match

Simple card match game, match all cards in time.

Match&Cook

A demo of my Match&Cook game.

PC Games

Open World Hack&Slash

A Fast-paced Hack'n Slash Game which is up to 1000 enemy units with navigation/avoidance.

Color Maze Puzzle with Mystery

3D Color Maze Game with Challenging Mysteries/Obstacles and Various Skins

VR & Kiosk Projects

VR Project

Kilitbahir Stronghold VR tour

Kiosk Project 1

War History Research Center, Dardanelles, Gallipoli, First World War, Ottoman to Turkish Translator / screenshot mailing

Kiosk Project 2

War History Research Center, Dardanelles, Gallipoli, First World War, map database / inspection

Game Assets

3 Million RTS Units

3 Million interactive units. Moving from ECS to GPU-driven logic for full RTS control.
by u/OkLuck7900 in Unity3D

3M animated units with GPU-driven RTS logic

50,000 Animated Enemies - DOTS System

Asset Video - Office Animals 3D